Below are various character and environment art assets I worked on to increase game performance (FPS). The NPC characters were rigged, skinned and tested in game by me using SOE's proprietary tools. Implemented into the game and made sure SK meshes worked perfectly with the animation library.
All character animations below are to show the skin deformations on a few of the NPC character rigs I implemented. Animations were done by the SOE animation team.
The texture optimizations show the before and after I baked the normal information into the diffuse map. Normals were being taken out to increase performance issues.
The texture optimizations show the before and after I baked the normal information into the diffuse map. Normals were being taken out to increase performance issues.
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